πŸ—ΊοΈ Spatial Navigation System

Map-specific pathfinding analysis, scrap quota scaling, and camera deployment optimization.

Tool 4 of 4 β€” Spatial Analytics and Topographical Navigational System

Categorizes map layouts, highlights optimal objective routes, and advises on spatial-specific hazard mitigation based on current entity spawn pool.

Scrap Quota Scaling by Map Volume

Scrap quota requirements are directly tied to map spatial volume. Larger maps demand significantly more collection effort.

Map Category Example Maps Scrap Quota Difficulty
Small (Compact) Office, Simple Maze, The House Low-Medium Easier
Medium School, Hospital, Apartments Medium Moderate
Large (Expansive) 3008, Infinite House, The Void High Challenging

Camera Monitor Deployment Strategy

The Camera Monitor allows up to 3 active deployments with infinite durability. Optimal placement maximizes surveillance coverage.

Placement Principles

Optimal Locations

High-Traffic Intersections

Cover multiple approach vectors from single camera

Adjacent to Capture Points

Alert teammates to incoming entities while capturing

Long Corridor Endpoints

Early warning for narrow escape routes

Avoid These Locations

Dead Ends

Single approach vector = wasted coverage

Near Active Chokepoints

Camera visible to entities = easy destruction

Overlapping Coverage

Multiple cameras watching same area = resource waste

Map-Specific Hazard Analysis

3008 β€” Limitless Furniture Store

Recently revamped with altered pathing. The massive open floor plan with endless furniture rows creates dangerous sight-line traps.

Dangerous Features

  • Limited vertical navigation options
  • Long straight corridors = Kolossos charge death trap
  • Low visibility in furniture maze sections

Strategic Tips

  • Use furniture rows for lateral evasion
  • Stay near entrance areas for quick extraction
  • Radar becomes critical for ambush detection

The Void β€” Non-Descript Dark Space

Minimal environmental features. Limited cover options make this map extremely dangerous during high-entity-count trials.

Dangerous Features

  • Poor visual reference points
  • Easy to become disoriented
  • No natural chokepoints for defense

Strategic Tips

  • Memorize spawn point locations quickly
  • Use Radar as primary navigation tool
  • Stay near other players for collective safety

Angry Munci Hazard Zones

In tight, compartmentalized maps with restricted visual ranges, Angry Munci becomes exponentially more dangerous. You cannot establish visual contact without triggering its speed boost.

Critical Tactical Adjustment: In maps like Library, Museum, or Maze Hub β€” rely ENTIRELY on Angry Munci's loud humming audio cue. Do NOT attempt to visually confirm location. Breaking line-of-sight triggers its sprint algorithm.

Escape Trial Route Planning (Trial 4)

During the Escape Trial, exactly 1 entity guards the extraction eye. Calculate your route before the trial begins.

Escape Sequence Protocol

  1. Observe spawn point β€” Note where the escape eye appears before moving
  2. Calculate entity patrol route β€” Single entity will guard but may patrol
  3. Identify alternate paths β€” If direct route is blocked, know your backup
  4. Coordinate with team β€” Designate kiter if entity camps exit
  5. Execute extraction β€” Move when kiter draws aggro, or during entity patrol gap
Exit Camping: If the guarding entity refuses to leave the extraction point, your team must sacrifice one player as a kiter. Direct rushes result in multiple deaths.