Entity Database

Complete reference for all active entities in Darkest Hours. Includes threat classifications, attack profiles, and evasion strategies.

Click any entity card to view detailed threat assessment and evasion tactics. Data sourced from community research and wiki documentation.

Agony

Critical Threat

Attack Profile: Instant kill (removes 50% HP)

Behavior: Buggy AI allows Ultra Coil speed. Enters 4-second inactive cooldown after landing a hit. Ignores ally NPCs (Noob Tube). Cannot bypass Blue Relic.

Evasion: Emits light source useful during blackouts. Completely immune to stuns (Metal Bat/Freeze Ray). Use Glass Coil to outrun.

Note: Useful during Blackout trials for navigation.

Alex

Critical Threat

Attack Profile: Instant kill (black screen death state)

Behavior: Stationary for 15s post-spawn with global phone call audio. Fog covers entire map. Begins targeting players after audio ends.

Evasion: Can barely be outrun with Heliotrope Coil. Emits audible breathing cue for localization. Bypasses Blue Relic.

Note: Requires Heliotrope Coil for escape.

Angry Munci

Critical Threat

Attack Profile: Instant kill on contact

Behavior: Speed scales drastically when observed by players. Halts briefly upon initial detection. Visual: 2D sprite with large shadow and white eyes.

Evasion: Avert visual contact completely. Use Riot Coil for safe stuns. Listen for loud humming audio cue.

Note: Cannot be highlighted in spectate mode.

King

High Threat

Attack Profile: Melee (60 dmg), Jump Shockwave, Mace Throw (30 dmg + Shockwave), Projectile Barrage (13 AOE dmg)

Behavior: Slow walk pace; transitions to rapid sprint if players break line of sight or create excess distance.

Evasion: Execute mid-air crouch (roll) to negate shockwave fall damage. Avoid open spaces during projectile barrage.

Note: Jump shockwave flings players upward, causing fatal fall damage.

Lita (Nekolita)

High Threat

Attack Profile: Melee (37 dmg), Quick Lunge (10 dmg + Stun), Vertical Slam (45 splash dmg + Fling), Horizontal Swing (60 dmg + Bleed)

Behavior: Searches map actively. Slow movement speed. Long attack range. Will NOT target child avatars.

Evasion: Maintain strict distance. Conserve stamina. Observe visual cues to predict attack variations.

Note: Child avatar immunity is a documented quirk.

Kolossos

High Threat

Attack Profile: Unknown direct damage

Behavior: Broadcasts a distinct, highly audible sound cue prior to initiating a high-speed, linear charge attack.

Evasion: Rely heavily on auditory monitoring. Break linear paths and utilize lateral movement upon hearing the charge cue.

Note: Charge is linear and highly telegraphed.

Grappler

Medium Threat

Attack Profile: Unknown direct damage

Behavior: Slow-paced wandering. Increases pursuit speed ONLY when players attempt to distance themselves.

Evasion: Maintain close-to-medium proximity to prevent rapid algorithmic acceleration.

Note: Inverted speed scaling - approaching can be safer.

Brute Twins

High Threat

Attack Profile: Applies severe bleed effect on contact

Behavior: Unknown specific movement variables. Subject to systemic fixes regarding specific stun intervals.

Evasion: Monitor health degradation carefully post-contact. Prioritize healing items immediately.

Note: Bleed effect is continuous until healed.

The Mafia

High Threat

Attack Profile: Varies by sub-faction: machetes, crowbars, linked swords, ranged pistols

Behavior: Distributed swarm logic. Agents have unique voice lines denoting death, combat initiation, and player interaction.

Evasion: Visually identify agent hats (fedora vs. ushanka vs. beanie) to predict optimal engagement range and weapon type.

Note: Sub-factions: Right Hand (black fedora), Britalians (black beanie), Debt Collectors (ushanka), Made Men (Clockwork shades), Squires (black fedora), Gunners (black ski mask).

Render Man

High Threat

Attack Profile: Visual distortion and aggression penalty

Behavior: Aggressively penalizes players who maintain direct line of sight. Forces camera aversion.

Evasion: Avert cameras downward immediately upon visual contact to minimize screen distortion and reduce aggression.

Note: Pure sight-based threat mechanics.

Red44

Medium Threat

Attack Profile: Danger meter-based behavior

Behavior: Overhauled in recent patches to switch between targets during pursuit rather than tunneling single players.

Evasion: Use environmental cover. The targeting changes offer windows for escape.

Note: More forgiving than other chase entities.

Evil Roblox

Critical Threat

Attack Profile: Devours or murders players on contact

Behavior: Spawns exclusively during server restart or shutdown for patch deployments. Respects player audio settings.

Evasion: Disengage from primary objectives and prepare for server termination. No in-round counter.

Note: Meta-entity tied to server state, not standard spawning.